Found a really interesting site that documents the whole history of Computer Graphics and Animations. It contains lots of information about how computer first came about to how movies used it to generate scenes to CAD software today and all the way to virtual reality. It's really informative especially for those doing about computer related topics but do be careful because there's just too much information to look at, and I too get confused about what is needed and what is not at times, not to mention it's a little hard to digest because you'll get overwhelmed with information. But nevertheless, it's still nice to read up about, just for some general knowledge.
http://design.osu.edu/carlson/history/lessons.html
And by the way, ever wondered how that teapot from 3Ds max originated? I've always wondered why is the teapot so special, as all other forms given are mostly squares, circles, triangles, cylinders, etc, basic geometry you can say, but out of no where a teapot? So here's the history of it, also from the same site:
http://design.osu.edu/carlson/history/lesson20.html